1/26/2012

Gary Grigsby's World At War Review

Gary Grigsby's World At War
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(More customer reviews)
You basically cannot go wrong with a Gary Grisby game, but I want to quickly assure those of you who shy away from his "monster" games, like War in the Pacific, that World at War was not designed only for the die hard wargaming grog....World at War will appeal to all gamers for its' relatively ease of play and respect for the historical period. Once you navigate the slightly steep learning curve, you will quickly become comfortable with the gameplay, and realize that many of the rules are intuitive.
One of the problems with buying many games is that after playing around with them for a week or two, you find it sitting on your hard drive, unplayed, to the point that WINDOWS tells you that you have unused desktop icons which can be deleted. This will not be the case with Gary Grisby's World at War. The replayability of this game is very high for the following reasons:
1. You have 5 different sides you can play v. the AI. You can play either Germany, Japan, Russia, The Western Allies, or China. Feeling adventurous? Then play more than one country such as Germany and Japan and see if your strategy for both nations can change the course of history. Want to learn the game mechanics better before playing the Western Allies? Then control China and see if you can withstand the Japanese invasion.
2.The game has 5 default difficulty settings. Winning as the Western Allies at the normal setting? Then crank it up a notch and see the strategies you employed previously crumble to dust as the AI is not only tougher during combat, but new strategies conducted by the AI are opened up as well.
3. Customizing the game is easy to do which will once again increase the difficulty. Just one example: you can increase your enemies supplies and transport abilities or conversely, deny your AI allied partners the same...either way, an entirely new game will result from these changes....these are only 2 of many adjustments you can make to increase your enjoyment when playing World at War.
4. The game supports PBEM play which will result in countless hours/days/months of play with your friends.
World at War is a turn based game, not real time, thus allowing you to pace the turns at your comfort level. The manufacturing and research aspects of the game are handled very cleanly and will not boggle you mind what to do next. The combat system is easy to comprehend and you will quickly understand why a particular attack of yours fell apart. The supply system of the game can be set at no supplies (recommended for beginners and the first game only), standard (where supplies you build for your forces are simply drawn from a common supply pool) or advanced (where you are responsible to create supply chains and physically have supplies present with your forces). These various supply rules illustrates the depth of the game. Finally, you can complete a game in one 4 to 6 hour gaming session.
Gary Grisby's World at War is a breath of fresh air in the stale world of WWII strategy games. Enthusiastically recommended!

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WW II turn-based strategy game. Control the production resarch and military strategy for your side.At your disposal are the full air land and sea forces of each power with each unit rated in a variety of resarchable areas.Take command in this dynamic turn-based strategy System Requirements:Windows 2000/XPVideo:1024 x768 or higher 32 Mb Video RAM (128Mb recommended) CPU: 800 MHz Processor (2GHz recommended) Direct X 9cMemory: 512 MB RAM (1Gb recommended)16 bit Direct Sound compatible soundcard 8xCD Rom500 MB Free Hard Drive Space Format: WIN 2000XP Genre:ENTERTAINMENT Rating:NR UPC:183881000014

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