Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

10/13/2012

Zoo Tycoon Expansion Pack: Dinosaur Digs Review

Zoo Tycoon Expansion Pack: Dinosaur Digs
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I was thrilled to read the initial press releases about this game - and I have been very impressed by the actual game thus far. I bought it the day it came out, and am still having fun playing it a week later. These are the following dinosaurs/prehistoric animals that you will be able to house in a zoo: (1) Smilodon (sabertooth cat), (2) Wooly Mammoth, (3) Wooly Rhino, (4) Giant Turtle, (5) Stegosaurous, (6) T-Rex, (7) Allosaurous, (8) Velociraptor, (9) Triceratops (which you unlock with a cheat code), (10) Lambeosaurus (Duck-billed hadrosaurs), (11) Styracosaurus(Five-horned Dino), (12) Ankylosaurous (armor plated with bony tail), (13)Iguanodon, (14)Spinosaurus, (15)Plesiosaurus, (16)Kentrosaurus (cousin of the stegosaurus), (17) Caudipteryx (lean green hunter), (18) Coeleophysis (bird-dinosaur), (19) Herrerasaurus (very cool striped hunter - my favorite in the game!), (20) Apatosaurus, (21) Camptosaurus (gentle herbivore)...plus there is one more "unlock" animal in the game that is revealed when you make it to the later scenerios - it is very impressive!!! Also, you may ... via the special "internal update" function of the game and download two additional new dinosaurs. I'll just let those be a surprise for you, but they are also very cool. I have wanted to build my own Jurassic Park since that movie came out in 1994...this Zoo Tycoon expansion is our first chance to do it!!! Along with the animals, the game designers have also created a ton of prehistoric fauna and other items such as volcanoes to add to the exhibits. There is even a "Recovery Team" that includes a helicopter that takes off and captures the dinos when they get loose - and you know they will indeed get loose at some point. The animals in this game actually test the fences for weaknesses and attack the same spots repeatedly to facilitate an escape. There are electrified fences and giant concrete walls to try to keep these monsters penned - but good luck - they were born to cause mayhem! This expansion pack has 6 cool new scenerios for you to play with as well: An Ice-Age Zoo and a Jurassic Zoo are just two of them. There is even a scenerio where you have to salvage the remains of a "Dino Park" after its previous owner had to abandon it when things went horribly awry. Like Zoo Tycoon, there are also buildings to place in the park that have animals inside them, but which cannot be further manipulated by you - in this case, A Pteranodon Aviary, a Prehistoric Amphibians House, and a Jurassic Cinema (which has different movies on the Marquee like Dinosaurs Attack!). There is even a playground with dinosaur slides and different fossil statues to place around the zoo for aesthetic reasons. Plus, a Mammoth Cones shop and a Bronto Burger Stand, Yummmm!
This game is a must-have. I really enjoy playing my zoo tycoon, and I couldn't wait to play this game. And for anyone reading this who is excited about creating their own Jurassic Park - in the Fall there will be an even bigger surprise. The people behind the Jurassic Park name and logo are putting together their own Dinosaur Park building game, which at this point is being called Jurassic Park: Project Genesis. You will be able to do basically what you are doing in ZT: Dinosaur Digs, only you will actually get to use the logo from the movies on your buildings and have access to supposedly realistic-looking dinosaurs. While I love the animals that were created for Zoo Tycoon, they are slightly on the cartoon/stylized level. This is not a complaint, but an observation. If you want photo-realistic dinosaurs, supposedly Project Genesis is going to be something wonderful to behold.
The only bad thing I have to say about Zoo Tycon and Dinosaur Digs is that these games are not for everyone. Dinosaur Digs is what I call a "Bonzai Game" - one that you play slowly and over long periods, which does not have a lot of blasts and explosions in it...just like nurturing a Japanese Banzai over time. If you enjoy animals, and like games that are slow to play and involve the constant maintenance and upkeep of exhibits, then you will enjoy playing this. If you are more a "Tomb Raider" kind of player, then you will be disappointed to find little action here - there are no guns, lasers, or karate chops to be found. I personally enjoy escaping from my life for a few hours and disappearing into my little zoo, creating the exhibits with great care and trying to please all my guests. I like the thrill of trying to keep all my fences intact and make sure all the animals are healthy. I enjoy arranging the different plants and sculpting the scenery just so. And, I must admit, I also enjoy the moments when one of the dinos gets loose and wrecks havoc - watching the helicopters take off and race to subdue the beast (you can't control the helicopters, you can just build a helicopter port. After that, your staff does all the flying and dino-tranquilizing).
I sincerely hope there are dozens more expansion packs for Zoo Tycoon. It is incredibly well done, hours and hours worth of entertainment. I can't wait to see what other animals the people at Microsoft are dreaming up!

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Create prehistoric pandemonium while adding dinosaur after dinosaur to your growing zoo in Zoo Tycoon: Dinosaur Digs Expansion Pack. Players let their imagination run wild, as they build the most amazing zoo filled with dinosaurs and tremendous ice age beasts. Manage more than 20 all-new awe-inspiring creatures, including a T. rex, velociraptor, and even a saber-toothed tiger. Players that can keep their animals and guests happy achieve the ultimate status of Zoo Tycoon.
This adventurous, dinosaur-filled expansion pack requires Zoo Tycoon to play. Since Dinosaur Digs integrates seamlessly with the Zoo Tycoon software, players experience adventure and fun the moment they start the game.

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9/27/2012

Sid Meier's Alpha Centauri Complete with Alien Crossfire Expansion Review

Sid Meier's Alpha Centauri Complete with Alien Crossfire Expansion
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An excellent empire building and management game.
There is also much dark sci-fi going on.
The variety of customizable factions and units along with the inclusion of terraforming makes replay value high.
Over the years I have played this for an embarrassing number of hours until I just can't play it anymore. Perhaps my highest praise is this: I wish I had never seen it so that I could start all over again.
The only down side I can report is that late in the game, especially on large maps, there is considerable lag between turns. This is reduced with modern CPUs but not eliminated.
The voice acting is superb and there was obviously a great deal of thought put into the tech tree. The graphics by today's standards are crude. Doesn't matter. Get it, enjoy the time to explore it, maybe find Vel's Strategy guide when you want to up your game.

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8/29/2012

UFO: Extraterrestrials - Chaos Concept Review

UFO: Extraterrestrials - Chaos Concept
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Well, there's no doubt in my mind that this is a major XCOM clone. If you enjoyed the original you'll love this game. Although, I still think XCOM Apocalypse is better. Basically, the game is played on a map where you see continents and a UFO appears and you have to shoot it down. AFter it's shot down you send your ground units into kill/stun the aliens and capture equipment. And of course, there's loads of science to research and build. Half the fun is arming your units with the aliens weapons and killing them with it.However regular gamers will definitely be turned off by how unpolished this game is. The resolution is set at a low level and cannot be adjusted by the menu. The graphics are barely any better than the original XCOM. You can't control your aircrafts when you send them to intercept the UFOs. They'll basically just follow it and shoot or they'll just hover in the same place and shoot one another. Also, your units can't die so there's not really a big loss that you feel when your unit gets blasted by a UFO. And recruitment is automatic which might be a turn off.It's a clone to XCOM but it just lacks the soul that Microprose put in the games.PROS:
XCOM Clone down to small details
Great assortment of weapons and research to do
Killing UFOS with their own weapons!CONS:
Piss poor graphics especially in the main map
Difficulty level is all over the place. Sometimes the first UFO ground mission contains like 20 aliens sometimes 5.
Rather unpolished game and lacks heart
You can't kneel or allocate time for flash hits or aimed hits - they're automatic

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7/04/2012

Project Earth Review

Project Earth
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I had a hard time playing Project Earth. The game control is no way near as good as Homeworld or Homeworld Cataclysm. One has to use the mouse & arrow keys & ctrl key to get anything done. In the end the controls are not intutive and take the fun out the game. He graphics are OK. If you have not played Homeworld or Homeworld Cataclysm I would recommend that you buy them instead. They have easy game control, good graphics & music and a great story line.

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5/21/2012

Space Colony Review

Space Colony
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Space Colony will probably satisfy your unquenched thirst for that abandoned game. It's at least quite similar to what I imagined Simsville would be and it's described as a "blend between the sims and sim city, in space" in game and "a cross between a classic builder such as Stronghold™ or Caesar3™ and a people sim such as The Sims" on the firefly studios website. I find it a mix of all three (and more) - which leads to incredible awesomeness and fun galore!
There are 4 modes of play:
1) The excellent (but too short!) campaign (in game its under the button "play space colony"
2) Galaxy Mode - which allows you to play scenarios in easy, normal or hard mode (depending) on different planets. Lot's of things to do here! Some very challenging scenarios.
3) Sandbox Mode - you choose the planet and what you want to do. Part of the beauty of Space Colony is that there are so many choices of what to focus on such as creating a tourism empire, taking control of bug infested planets, or a titanium scavenging empire (just to name a few).
4) User Created Scenarios - The gane comes with the ability to make your own scenarios, and to download ones made by others. Way cool!
There are several areas where space colony really shines. One of them is the characters - their personalities, voices, wants, abilities - in general their uniqueness. Each character has a very distinct look, accompanied by great graphics, great voices, and a DISTINCT personality. The psychiatrist's report and other crew members opinions can give you an idea. Some are suited for slow moving high intellect jobs while others are energy bunnies. Some love to drink while others just want to gaze at the stars. Lots of fun buildings are availible in order to satisfy these needs - jacuzzis, observatories, restaurants, bars etc. But the best way to learn your characters is by watching & listening to them - like Tammy the white trash alcoholic, Candy the bubbly air head shopaholic or Nikolas the mentally unstable russian subatomic weapon lover. Much like the sims, you can develop relationships between them (friendship and love) and some colonists naturally dislike others. This causes disharmony in the base though, so a nice chat in one of the seating areas is a good idea from time to time.
The walking path system of the characters is highly intelligent and i have yet to see a person get stuck or take the long way around when the shortest route is right in front of them. The music is GROOVY with some seriously diggy tunes and the possibility to import your own mp3s into the game. The graphics are colorful and cute - although I wish an ability to zoom in and out had been added, since sometimes I would love to see close ups of my characters.
But how can you gripe when a game is this good? Not only have they successfully managed to balance micromanagement, tycoon, sims, action (you can attack and defend depending on the mission) and sim city aspects of the game but they've done it with style, humour and personality. Lot's of fun!

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Space Colony gives you the chance to explore the galaxy's most unfriendly planets -- and try to set up colonies on them!

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5/07/2012

Medieval: Total War Gold Edition Review

Medieval: Total War Gold Edition
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Activision and SEGA, who created the Gold Edition made a major error with this product. When downloading the 2.01 patch to play Multiplayer, the game does not recognize the Gold Edition as a Medieval Total War or Viking Invasion game (since this is a 3-CD set) and will not install. An unofficial patch has been created, but you will never be able to play Multiplayer with this "Gold Edition". I mailed SEGA/Activision with a complaint about this failed product and their failure to fix the error, and I was supplied with another copy, which was the Medieval Total War: Battle Collection" copy. I do not advise purchasing this error-ridden product.

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4/28/2012

Empire Earth 2 Review

Empire Earth 2
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The game is a good bit of fun and easily can monopolize the hours of an entire day...until it crashes. If not for this, a solid 4 stars.
Sierra has carried a number of fine titles throughout the corporation's history; however as is their manner, the games will crash on whatever PC system. From IBM's to Monolithics (a moment of silence for the folks who started the RAM revolution with memory sticks), AST's, Lenova's to include ABIT and ASUS builds, their games are not as solid as should be for retail consumption, in my opinion. Disable all virus protection? Perhaps that would help; but the internet environment has become increasingly frought with untoward individuals with the perverse joy of causing harm and injury to innocent souls across the web. Since the vast majority of other software shops produce solid code, I cannot lay this blame on the shoulders of MicroSoft XP Pro.
I bought 3 copies of the game so when the grandkids come up to the ranch, we play across the LAN. Their mother has to near physically drag them from the computers when it's time to head back home. Well, she really did have to drag Darin off, this past weekend.
Suggestions: Anno spoiled me. It's nice when you can just hit an onscreen icon to instantly have your screen display the latest trouble spot, accomplishment, or manufactured ship. Finding military units and civilians is also much easier in Anno 1701 A.D..
Bottom Line: the game is fun and worth a look if you are a fan of Civs and such as I am. The autosave at least permits you to pick up where the occassional hard lock left off. Playing across the web or a local area network opens a new vista of enjoyment. After the kids left, I was faced with a large map full of hostiles which took me all night to mop up.:)
I heartily recommend grandparents with a LAN and some slight interest in gaming to invest a little money into multiple copies of a title. The children cannot wait to visit the ranch now. Of course, we don't get much work out of the youngsters; but it's my job to spoil them. They will work enough after they have grown up.


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4/18/2012

War Leaders: Clash of Nations Review

War Leaders: Clash of Nations
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Ok let me start out by saying that I am a veteran with these exact type of games. I have been playing these things for over 30 years now. I have every one of the Hearts of Iron games, I have Making History, Gary Grigsby's World at War, Axis & Allies (all versions that were made on the comp), just to name a few. Now I have this War Leaders and I tell you after watching all the gameplay videos on youtube, I had to get it! How is it? Well, it has bits of every one of those games I listed above all in one. A huge thing to say since those are all great games. Not to mention the graphics and effects, one word... WOW. This is one little jewel and the only thing I wonder is how in the heck it was only $[...] is beyond me. Especially considering all the actual WW2 units in the game that look like their real historic copies. Check out their webside and see what I mean. Oh one thing I absolutely NEED to mention is the map is totally original, a globe! One huge globe of the world. Ever played Super Power 2? That was the only game I ever remember doing that. If you are a fan of these games as I am, then put this game in your collection if its the last thing you do, it is off the charts! Search warspite2 on youtube and see all the footage I posted on some battles.

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4/16/2012

Pharaoh Review

Pharaoh
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Where, oh where to begin? I dug Caesar III to the point where it caused me to lose sleep and affect my health. Being a huge fan of Egyptian history, I was salivating for months while Impressions developed Pharaoh.
I was not disappointed. The graphics, while not your latest 3D-Accelerated Zing-Boom flavor, are slick and very nice to look at. The gameplay is all we remember from the Citybuilding series, plus a bunch of new surprises. There are many differences in the way you build a Roman city vs. an Egyptian city, and it's refreshing to see that Pharaoh goes for accuracy in the little details. This is a detail-oriented game, after all. Floodplain farming, the lack of groundwater in the desert and monument building are some of the interesting differences between Pharaoh and Caesar III. Management of religion is improved somewhat, though I still find myself constructing "temple row" somewhere out of the way just to make sure all the gods are equally appeased.
The biggest stumbling block, ironically, is also Pharaoh's greatest triumph: the accurate and detailed process it takes to build monuments. You don't just say "Oh, I wanna build a pyramid" and plunk it down. No, first you must build the infrastructure; guilds must cut and lay stone, peasants must prepare the build site and haul stone. Carpenters must build ramps, etc etc. The process of building a pyramid is excellent, and most fun to watch... when it goes as planned.
Unfortunately, the damn things take FOREVER to build! You may have met all your victory requirements for a given mission four hours previous, but you're stuck waiting for that Pyramid to build. Sometimes carpenters just don't come build the ramps, and your stone haulers are left stacked up waiting to deposit their loads (that stuff gets heavy after a few months!).
Game lengths aside, Pharaoh is as fun and addicting as any strategy game I've played, and the city-building style is always a refreshing change from the "Gather>Build Units>Destroy Enemy" formula that most RTS games employ. In Pharaoh, if you don't make your city work, or plan, or listen to your people, you'll be one unhappy city manager.
This game rocks

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4/14/2012

Conquest: Frontier Wars Review

Conquest: Frontier Wars
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After the magnificence that was Starcraft, few good original RTS games have been released, most simply clones of that game, or the one other original and highly entertaining recent RTS, Commnand & Conquer: Red Alert 2. Both these games revolutionized RTS, but all others are bland copies in comparision. Then came Conquest: Frontier Wars (C:FW). This game is GREAT! What makes the game great? More than just having a variety of units, you'll actually USE most of these units. The new sector system is revolutionary! And the supply system brings in a whole new strategic element which must be taken into account.
1.Finally, a game where you need to build more than just 2 types of units!! Most RTSs are a simple race to get to the top of the research tree, then begin building the most powerful units before your opponent can build them. Not this game. Your fleets must be varied, or you'll see that wonderful fleet of nothing but Dreadnaughts massacred by a more varied fleet of Lancer Frigates, Battleships, Fleet Carriers, and Dreadnaughts. Keep your fleets varied!
2.This is how space battle should be! Not contrained by one map, but each battle can have up to 16 maps playable at the same time. Nothing beats using one fleet to attack one map, just to distract the opponent long enough to use the brunt of your forces on another sector which is your true target. The wormhole and sector system is intuitive and easy to use, and a great addition to the RTS genre.
3. In a real war, your unit would not have an infinite amount of bullets to fire. You would have to keep your units in supply, and C:FW manages to bring this reality to war, yet keeps it from being overwhelming. You simply keep your ships in the supply range of supply platforms in systems you own, and they stay in supply. When you begin an attack on a neighboring system, you must have built supply ships that will keep your units supplied until you can get a supply platform built in there. Of course, knowing this, your opponent will attack and destroy these ships first, hoping you run out of supplies. The strategic possibilites are endless! My only qualm about this is sometimes the action must be halted until you can replace supplyships which have been destroyed, or wait until your supply depot is built in order to advance. But this problem is minor, and won't deter you from playing.
I just wish all RTSs were this original and this much fun. This is a must buy!

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Soon after discovering powerful cosmic wormholes, one of your research vessels suddenly found itself on the fringe of a galactic war. Contact has since been lost. With a fledgling fleet under your command and orders to investigate, you enter an epic struggle for galactic domination.
Master the technology and tactics of three clashing races as you control strategic wormholes, maintain precious supply lines, and forge an empire from hundreds of unique units to attain total control of the galaxy.
In this real-time strategy game, dispatch orders to highly intelligent fleet admirals who implement your mission objectives, assess threats, and react with organized tactics. Simultaneously control up to 16 interplanetary battle maps through the use of wormholes. Exploit a new dimension of strategic possibilities with Conquest's supply-line management features. Conquest: Frontier Wars follows a sci-fi story line that chronicles the battle between three unique races through 16 episodic missions.

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4/03/2012

Space Colony (Mac) Review

Space Colony (Mac)
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I love this game!!! I can't tell you how many hours I've played it.
I agree with another reviewer that called the game - Sims with goals! There are some games that I play because I like to follow an adventure or story. Some games challenge my creative problem-solving skills. This game offers both a story and a challenge.Space Colony vs. The Sims
Space Colony is a bit more amusing than the Sims (I haven't tried Sims 2 yet), with characters having specific personalities and sayings that make me giggle!
I can see how some gamers who love the Sims would find the game too challenging. Some situations take a few repetitions to get a feel for the landscape and "natives," but that only challenges me to try several strategies until I complete the sim. Minor Complaint
One complaint with the (Mac) game is that the Pazuzu section crashes, but as I've completed almost all of the other sections of the game, it's a fraction of a huge game that offers many, many fun hours of game play! Future games
I hope that the developers continue to offer updates and patches, or create similar goal-oriented simulation games!

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4/02/2012

Konung 2 Review

Konung 2
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I'm a fan of RPG's, and have played even some poor ones through to completion. That said, I've had root canals that were more fun than this. The game tries to combine genres and, as usual with that attempt, does nothing well. The game looks promising at the character creation screen, but goes rapidly downhill thereafter. The character plods (running, the usual default, is difficult to achieve), switches weapons with no reason, and the combat is hard to control. The map is dreadful. Village management is a pain. Henchmen seem impossible to obtain in the beginning game, and there is no ramp-up in battle. Possibly the game improves in later stages, I have no idea, I gave up. Save your money and buy Sacred.

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3/27/2012

Farm Frenzy 3 Review

Farm Frenzy 3
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I am a huge fan of the Farm Frenzy series. I've played all of them and have enjoyed watching them improving and advance the game with each release. Melesta made some nice improvements with Farm Frenzy 3, but they also made a couple of changes that were unnecessary and harmed the overall enjoyment of the game.
For those not familiar with the Farm Frenzy series, it's a strategy plus time management game. Not all levels are pure speed. Some levels can only be completed by doing things in a certain order. The player is given a list of goals to complete within a certain amount of time. Those goals include either collecting money, produce, or manufacturing products from supplies either produced by the farm animals or bought. As the player collects more coins, they are able to upgrade their equipment. The `goal' of Farm Frenzy 3 is to help Scarlet become Farm Union President. To do that, she must help five friends from different areas of the world with their farm. This is the first version to have a story line and well, it's a weak one. It's there, but certainly will not win any prizes for originality or depth.

Instead of the map being streets that intersect and the player goes around the board, the map is divided into 5 sections representing different countries. Like with previous versions the player workers their way through each level, unlocking new equipment and upgrading supplies. Unlike earlier versions, the game play is not linear. There are only so many levels that can be played in each section before moving on to another section. Additionally, each section has animals that are unique. For example, Peru has big horn sheep that drop horns while Antarctica has walruses. Not every section will have animals that produce horns, adding to the strategy of needing to buy supplies in order to finish certain products. I like the way they designed the areas and the extra challenge created by not being able to simply raise money to buy the animal needed. Farm Frenzy 2 and Pizza Party both required buying supplies, but version 3 enhanced this feature and utilized the plane well.
Farm Frenzy has always had adorable characters and this time is no exception. The sheep are huggable cute. The animation has been improved from previous versions and the new animals are great. The penguins flipping fish are exceptionally entertaining. The developers have made some great improvements from earlier versions and those efforts are well appreciated.
The developers also created a great way to utilize the bears and predators. In the past, the players has had to capture these and then sell them for ridiculously low amounts. With the addition of the `fitting' room, those predators can now be dressed up and sold for an incredibly high amount. It makes catching and storing them worth wild, as well as making it easy to earn cash in a hurry.
I was very happy to see the developers decided to go back to shorter `recipes'. I enjoyed Pizza Party, but most of the difficulty in that game was remembering the ingredients to make the requested pizza. Farm Frenzy 3's biggest recipe requires 4 items making the game much more enjoyable. This was a great improvement by the developers.
There were some parts I didn't like. I HATE how they changed the dogs. The dogs used to keep the predators away and help cage them. Now they bulldoze the predators, removing both the dog and the predator from the board. There are a couple levels where the dogs removing the bears is the only challenging part of the level. When the player needs to raise money with the bears, the dogs prevent that from happening. These are suppose to be helpful to the player, not a hindrance. This is my number one complaint with the game.
I missed the long level. Usually there is one level that takes about 40 minutes to play. The player has to start by trapping predators to raise the money to buy animals and complete their goals. This time there isn't one. There's still the award for taking at least 30 minutes to win a level, but the longest level is approximately 15 minutes long. To win this award, the player has to simply set there for 30 minutes and do nothing. Anyway, I would have liked to have had the one long level. They were always a lot of fun.
Melesta needs to invest in beta testers that will catch things like awards that can only be won by sitting idle or typos. There's really no excuse for some of the errors that are in the game. The lack of attention to detail is evident in a lot of time management games, but some things should have been caught and corrected before being released (i.e. Funny's Arm instead of Funny's Farm). Also, it's obvious whoever did the story got kinda tired of it. Usually there's at least a we did it. Instead after getting so far the story line just disappears. It's a little thing, but shows a lack of attention to details. Lastly, the ethnic stereotyping is probably suppose to be funny, but I'm not sure those being depicted will find it so.
Overall, Farm Frenzy 3 is a great game. It is quite a bit harder than the previous versions. However, it is possible to get gold the first time through the game. It is challenging, fun, and addicting and a nice fix for strategy and time management junkies.

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3/21/2012

Risk, Gold Edition Review

Risk, Gold Edition
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After spending many weeks trying to find an "old" copy of Risk II to buy, I found this. It has Risk I, Risk II, and Civilization II all in one box. This whole package was cheaper than buying one of the old copies of Risk II alone!
You get the best of all worlds...Risk one includes a great classic version of the game, plus the added games of Castle Risk (I think thats what they call it) where you can play with states in Europe and have attacking strategies. Risk two has great graphics, and the addition of simultaneous risk is a GREAT addition...really gives the game new life that isn't possible off the computer. I haven't ever played Civ II, but I am sure it is in there for a reason...
BUY THIS if you like Risk...you get them all for next to NOTHING!

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3/13/2012

Conquest: Frontier Wars Review

Conquest: Frontier Wars
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Superb graphics. Clean AI. Truly exciting battles. Creative strategies. And, i had no problem with this on my own system. I even have windows xp and i got this to run very easily. Don't knock this game because some guy knows so little about his own computer that instead of trouble-shooting, he goes out and gets another one and even IT wont run the program. I thik this game was and still is underrated. Massive levels with a pretty cool multiplayer setup (8 players on my lan!) The background (space, mostly) is BEAUTIFUL. Runs on a moderate system. Athlon 900 / 1 gig ram(pc 133)/ geforce 4 4800 (128 ddr) / soundblaster audigy 2 / 12x dvd+rw drive / 24x cd-rom drive There is a little rough language, which is where the fifth star went. There's little need for that in a great game like this. It takes away from it, really. It just feels forced.

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3/12/2012

Supreme Ruler 2010 Review

Supreme Ruler 2010
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I'm an old-time PC gamer, and have been saying for years "god, I wish someone would release a solid, comprehensive hex-style/board-game style grande strategy game based on modern day military and politics rather than the same old WWII sims". I stumbled across this game quite by accident when reading over a review of the game on a popular game site. I was overjoyed! I downloaded the demo and was completely taken aback at the level of complexity (which I love), the volume of detail, and the smooth interface. I enjoyed my Arizona vs New Mexico game so much I ran out and bought the game.
Be warned: The game does have a steep learning curve. This is not for the casual RTS gamer. The few reviewers that have written negative reviews touched on this. So, if you are used to playing Grand Theft Auto, The Sims, or Command & Conquer, rather than Hearts of Iron and Operational Art of War, be prepared to invest considerable time learning the games economic, social, and policital models before jumping in an invading your neighboring countries. But, if you are persistent, the game really is not to hard to learn after a couple hours and the game developers are very helpful on their official game site forum. I spent about four hours with the demo and about two hours with the full game (after reading the great 155 page manual) to get the hang of the complexity of the game.
I've now completed three campaigns (lost two), and am having a great time. This is a serious, comprehensive wargame that sets out to model modern warfare, and does a top-notch job. I STRONGLY recommend this game to any serious wargamer. If you're not convinced, try the demo, and don't go by negative reviews.

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