5/21/2012

Space Colony Review

Space Colony
Average Reviews:

(More customer reviews)
Space Colony will probably satisfy your unquenched thirst for that abandoned game. It's at least quite similar to what I imagined Simsville would be and it's described as a "blend between the sims and sim city, in space" in game and "a cross between a classic builder such as Stronghold™ or Caesar3™ and a people sim such as The Sims" on the firefly studios website. I find it a mix of all three (and more) - which leads to incredible awesomeness and fun galore!
There are 4 modes of play:
1) The excellent (but too short!) campaign (in game its under the button "play space colony"
2) Galaxy Mode - which allows you to play scenarios in easy, normal or hard mode (depending) on different planets. Lot's of things to do here! Some very challenging scenarios.
3) Sandbox Mode - you choose the planet and what you want to do. Part of the beauty of Space Colony is that there are so many choices of what to focus on such as creating a tourism empire, taking control of bug infested planets, or a titanium scavenging empire (just to name a few).
4) User Created Scenarios - The gane comes with the ability to make your own scenarios, and to download ones made by others. Way cool!
There are several areas where space colony really shines. One of them is the characters - their personalities, voices, wants, abilities - in general their uniqueness. Each character has a very distinct look, accompanied by great graphics, great voices, and a DISTINCT personality. The psychiatrist's report and other crew members opinions can give you an idea. Some are suited for slow moving high intellect jobs while others are energy bunnies. Some love to drink while others just want to gaze at the stars. Lots of fun buildings are availible in order to satisfy these needs - jacuzzis, observatories, restaurants, bars etc. But the best way to learn your characters is by watching & listening to them - like Tammy the white trash alcoholic, Candy the bubbly air head shopaholic or Nikolas the mentally unstable russian subatomic weapon lover. Much like the sims, you can develop relationships between them (friendship and love) and some colonists naturally dislike others. This causes disharmony in the base though, so a nice chat in one of the seating areas is a good idea from time to time.
The walking path system of the characters is highly intelligent and i have yet to see a person get stuck or take the long way around when the shortest route is right in front of them. The music is GROOVY with some seriously diggy tunes and the possibility to import your own mp3s into the game. The graphics are colorful and cute - although I wish an ability to zoom in and out had been added, since sometimes I would love to see close ups of my characters.
But how can you gripe when a game is this good? Not only have they successfully managed to balance micromanagement, tycoon, sims, action (you can attack and defend depending on the mission) and sim city aspects of the game but they've done it with style, humour and personality. Lot's of fun!

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Space Colony gives you the chance to explore the galaxy's most unfriendly planets -- and try to set up colonies on them!

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