Showing posts with label tbs. Show all posts
Showing posts with label tbs. Show all posts

2/14/2012

Space Empires V Review

Space Empires V
Average Reviews:

(More customer reviews)
Short History
I've been playing 4x games almost from the beginning. The first fun 4x game that I played was master of orion. Being able to play different races with different abilities and customizing up to 6 ships at the same time! Man, it was great ... for it's time.
Then came Master of Orion II which is a good game in its own right. I've spent many days playing the second game of the series and have to say that for quite a while it was my favorite game of the genre. That was until I happened upon space empire IV. I'd heard about the space empires series, but the reviews were generally low, so I stayed away from them. But, since Master of Orion III was a total loss and the Galactic Civilization series seemed to lack the depth that I like in a game, I thought I'd give it a try.
Space Empires IV
So, about a month ago, I purchased for less than $20 Space Empires IV. It's a solid game with a lot of committed modders out there that really made a good game. I wouldn't say great, but good. The tech tree is huge, the AI is O.K., and ship design system is good as well. It was the most fun that I had had with a 4x game since the original Master of Orion first came out.
Space Empires V
Then, space empires V came out. Quite a few low reviews made me wait for a while to purchase the game. There were a lot of bugs in the initial release and I can see why the reviews that were done were low because of that. But, I got the game this week and all I can say is WOW! What a great game!
The 3D graphics are the really good! The real time space battles instead of being turn based really are well done. The ships are different for each race and look pretty good. Not perfect, but good. Each weapon has it's own effect in battle and you can set each ship to do a different function. One ship can act as a picket defender, another could Kamikazi, another stay at optimal firing range. There are quite a few strategy options that can be set for each fleet. The layout is nice too.
The technology is incredible! You can get cloaking, the obligatory laser beams, anti-matter torpedoes, missiles, anti-missile guns, fighters, bombers, and even organic weapons with armor that heals itself, etc. Just about anything you can think about to put into a strategic space sim is here.
The sounds are good. Ships have neat sounds when the blow up, weapons sound good. Warp points have a good sound, but it somehow overloads my speakers and sounds a little bit like feedback at one point of the sound, but the actual sound is very appropriate for ships going through a warp.
The ship battles are great fun! And there are a lot more of them than I've experienced in other space sims. It really has a feel like you're fighting for galactic dominance. You can't really sit back and relax, it's a fight in this game. Albeit a fun one.
So far the AI seems to be good. Again, not great, but very good. I planted 2 colonies in a system that was a little ways away. The AI came in and took them out without declaring war on me. They even warned me in advance to leave the system as they were claiming it. Then ... they did! It was pretty cool.
Be warned, as with most good strategy games, there is a learning curve that at first may feel like a cliff. But hang in there, the actual gameplay is worth it once you understand what's going on. My personal opinion is that to maximize this great game that someone would be well served to buy space empires IV first. Play it a month, then go to space empires V. But, if you're like me, you won't. Just means that the learning curve will be a bit steeper. OH, and btw, I've heard that steam has an offer out there where you can buy Space Empires V and you get Space Empires IV for free included.
My Review
Graphics - Good 7
Sounds - Average 5
Gameplay - 9
Overall Fun - 10
Pros -
Absolutely HUGE and fun tech tree
(I'd estimate the numbers of technologies at least 500 distinct techs)
Good AI ... the best I've seen for this style of game
Good battle scenes
(Numbers of ships battling each other definitely reaching an epic scale)
Sounds are average for a game of this type
Ability to create/design your ship using researched technologies
- This part is great fun and probably the best part of the game
Good real time battle scenes
Cons -
Sound could have been a little bit better
Lots of bugs before patching up to 1.20
(that's the latest patch version at the time of this review)
LONG learning curve. Almost assumes that you've played Space Empires IV.
Final Conclusion
Overall a great game. I think this is the best PC game that I've purchased since the Total War Series. Two thumbs up ... WAY UP!

Click Here to see more reviews about: Space Empires V



Buy NowGet 62% OFF

Click here for more information about Space Empires V

Read More...

1/25/2012

UFO Aftershock - Altar Interactive Review

UFO Aftershock - Altar Interactive
Average Reviews:

(More customer reviews)
Even though Aftershock was created in the X-com vein, it's not an X-com game and as thus, should not be compared to X-com.
Instead of talking about what was good, I'll just discuss the bad things which is a much smaller list.
The game introduces resource management, which can be really difficult. I would strongly recommend going to www.strategycore.co.uk and reading the resource management FAQ. Read all the Aftershock FAQs as well, to enhance game enjoyment.
The game is actually too long. Near the end, I pretty much stopped using strategy and just swept the mission area, killing and healing as I went. :)
Sure, there are bugs. Nothing is perfect. There are also workarounds. I finished the game long ago so I do not remember what the latest patch number is. Again, those FAQs and reading the strategycore forums will help you alot.

Click Here to see more reviews about: UFO Aftershock - Altar Interactive

Platform:WINDOWS 2000/XPPublisher:ALTAR INTERACTIVEPackaging:RETAIL BOXRating:TEENThe pact has been concluded with the alien invaders. They took control over the Earth in exchange for a safe place in a huge orbital space station. Fifty years later the player will need to investigate what happened on the Earth surface and if somebody survived.Players will land on Earth and start building bases and collecting resources to be able to produce new technologies and develop weapons for fighting against new enemies who want the Earth for themselves. Features:Sequel to the successful UFO: Aftermath Global strategy and small scale tactical missions intertwined. Destroyable environment Resource and base management in the strategic part of the game. Improved Simultaneous Action System and RPG system in the tactical part of the game Fights taking place inside of the buildings. The new system of leveling up and training your troops New amazing technologies and items to be researched and developed. New scary enemies and powerful allies Diplomacy an important strategic element combine with a strong storyline.System Requirements:Windows 2000/XPPentium or AMD 1GHz or faster512MB RAMNVIDIA GeForce 5700 or ATI Radeon 9500 video card or betterDirectX 9.0 compatible sound card4x DVD-ROM DriveMouseKeyboard

Buy NowGet 81% OFF

Click here for more information about UFO Aftershock - Altar Interactive

Read More...

10/16/2011

Imperial Glory Review

Imperial Glory
Average Reviews:

(More customer reviews)
Here's a game that hits my personal "sweet spot" -- it combines my favorite aspects of the grand strategy, diplomacy, and research/infrastructure-building genre (*cough* Civ *cough) on the one hand, and the real-time tactical battles on the other. The Napoleonic Era is a classic for a recovering wargamer like me, and the eye-candy graphics are simply lovely.
So why am I not giving this five stars? In a word, documentation. Or rather, LACK of documentation. This game follows the lamentable trend of providing the barest minimum of information on how to play, and then publishing the "official guide" as a separate book. In the case of Imperial Glory, you can't even find out what all of the improvements (just to name one example) ARE, let alone what they DO, except (a) by exhaustive trial and error, or (b) coughing up the twenty smackers for the book.
The included hardcopy manual is nice, as far as it goes, which unfortunately isn't very far. Online help is sparse, and the so-called "manual" folder from the install DVD primarily consists of bog-standard FAQ and readme docs and a two-page PDF of keyboard shortcuts. None of this adds up to "adaequate" in my book, and I have three decades of experience with wargames, computerized and not.
What it boils down to is this: This is not a $40 game. It is a $60 game that happens to ship in two separate boxes. Make your cost/benefit calculation accordingly.
One gripe specific to Mac OS X: The note in the FAQ that multiplayer games don't work between Intel Macs and PowerPC Macs ("due to some fundamental hardware differences") is a small but irritating bit of incompetence. My inner geek is screaming that it's gotta be a big-endian/little-endian problem, which means their programmers don't know what the ntohl() and htonl() function calls are for. (Why don't game developers ever hire someone who knows networking to write their networking code...?)

Click Here to see more reviews about: Imperial Glory



Buy NowGet 16% OFF

Click here for more information about Imperial Glory

Read More...