7/20/2012

I.G.I. 2 Covert Strike Review

I.G.I. 2 Covert Strike
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I was actually looking forward to this stinker, but after purchasing it I came to realize that it was plagued by stability problems and it was simply no fun to play. The **most** frustrating problem is the utter lack of aiming accuracy when your character is inside a building. Try to aim for a headshot and your mouse pointer just... never... quite... goes where you want to aim. A close second on the irritation scale is the fact that enemy units can snipe you from 200 yards away with machine pistols -- yep, I'm not joking. Finally, IGI2 simply offers nothing new -- in fact, it feels as though the Innerloop developers were following some sort of first person shooter development handbook. For example, wherever there's a camera, there's a box to hide behind; wherever there's a guard, you can be sure there's a good 10 second interval where his back is to you. The original IGI (although sometimes incredibly frustrating) was actually quite fun -- it improved with replay. But, this sequel makes you wonder what the developers were thinking. In fact, I can't finish this game... When a game begins to feel like work it's time to cut your losses. I play a *lot* of videogames and I suggest you take your money and your valuable time elsewhere. I would suggest purchasing either Splinter Cell or No One Lives Forever 2 as an alternative to this waste of packaging material.

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