Showing posts with label classic. Show all posts
Showing posts with label classic. Show all posts

8/30/2012

Thief Bundle: Thief 1 and 2 Review

Thief Bundle: Thief 1 and 2
Average Reviews:

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normally, i use a mac, but when i bought my windows game box, i had to buy some food for it. i ordered, with low expectations, a whole bunch of [cheap games] including these old thief games. what i got absolutely astounded me. let me start by saying i dont play internet games, and the military games so much in vogue dont interest me (the real history is so much more fascinating). with thief, here are two games that are "shooters" where you dont have to kill anyone. as a matter of fact, the higher levels of expertise require that you dont. in this way, this game reminds me of two of the best ever, deus ex and nolf.
it is often easier to kill the people who are obstructing you in your larcenous quests, but that makes the games easier . when i am stealing, all these characters attempt to interfere. killing them allows the player to steal in a stress free environment, but a good thief shouldnt kill. the difficulty level depends not on the strength of opponents, but on the number of tasks and objectives you have to accomplish. on expert difficulty, you must find many hidden relics, gather more loot, kill fewer people, all while getting less available health. health is very uncommon, so you have to go through this whole game taking almost no hits (no convenient medikits) which adds considerably to the difficulty. many reloads are required.
thief 1 is an old game, with rather crude graphics. dont let this fool you. it is dark, creepy, and very difficult. for outright fear, it is better than Undying, and there are several levels that are as hard as any video game (bonehoard, haunted cathedral, and return to the cathedral). you have to contend with haunts, zombies, burricks (overgrown frogs with bad breath), bugmen, and scissorhands. this is video gaming at its best. thief 2 is more refined. the bad guys are more plausible, though not as scary, and the combination of middle ages setting with modern technology (electricity) can be quite amusing. the police station which you must infiltrate has all the modern accoutrements despite its medieval location. the shooting range has the electric target track runners, but with archery targets. the levels are HUGE, particularly citibank, party, and soulforge.
two complaints only: the two game set does not contain the "gold" version, typical of windows reissues, and its not available for mac. games of this quality should be.
so, if youre looking for games which are exciting, challenging, and give a sense of accomplishment, and at the same time have a cheap price, forget the fact that these are old and look at the gameplay and the level design. they have not been surpassed.

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8/26/2012

Blair Witch Episode 2: Coffin Rock 1886 Review

Blair Witch Episode 2: Coffin Rock 1886
Average Reviews:

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Like the movie, not nearly as good as the first one. If you're in to puzzle solving more than killing and monsters, this is not the game for you. Volume II is easy, way to short (took me about a day to finish), not very scarry, and pretty predictable. I think there are more cinemagraphic sequences than actual playing! I played Volume I and absolutely loved it. After playing Volume II, I'm debating on whether or not to spend the money on Volume III. If you're really into the whole Blair Witch thing, it might be worth it. If you're looking for a good puzzle game, try something else.

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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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3/20/2012

Arcanum: of Steamworks & Magick Obscura Review

Arcanum: of Steamworks and Magick Obscura
Average Reviews:

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Arcanum is a game that appeals to a certain audience. If you like figuring out alternate solutions to problems, you may enjoy this game. Fans of the Fallout games will find a similarly well-thought-out setting and sense of humor. Fans of complex RPGs will be delighted by the depth and length of the game.
If you thought Diablo was a great RPG, well, don't bother with Arcanum. The only thing they have in common is that you have a character that grows over time. Diablo was a linear hack-and-slash adventure with clearly defined characters and simple mechanics. Arcanum has a non-linear path and complex character options. Furthermore, if you try to bash through every situation, you will have your head handed to you, especially at the beginning of the game.
Specific likes: The setting, that of a fantasy realm going through an industrial revolution (with some Steampunk-like technology thrown in), is fantastic. The character creation options are varied and give you a great deal of control. The plot is long and involved. Some of the voice acting is quite good, and the background music is very appropriate, if a little monotonous at times. The system for using technology is a lot of fun. Characters can literally take bits and pieces of things and assemble them into everything from hand grenades to healing salves.
Specific dislikes: The combat system has a few odd points. Grenades and such somehow never harm you or your party, so you can throw them with impunity at folks standing right next to you. Critical hits and misses are ludicrously common, with sometimes drastic results, such as self-inflicted damage, dropped or damaged weapons, scarring or even crippled limbs. It reminds me of the old D&D Wandering Damage table some pundit proposed, with entries like, "Cut yourself shaving, consult limb loss table."
Graphics are pretty bland. You can't really tell your party members from people on the street -- although the clothes they wear do make a difference in appearance, at least. The graphics seem to be at about the same level as X-COM: UFO Defense in terms of utility, although they are far more detailed in Arcanum than in that game.
The interface for interacting with party members can be pretty frustrating. You can tell them what to do and what to use, but they have minds of their own, and sometimes they aren't so bright. They will quite willingly run between a gun and a target, and they pick up anything that might be lying around, including stones, old shoes, and bits of fluff. Sometimes, this is useful, but you'll find yourself scanning their inventories on a regular basis.
Overall, if you are in the target audience mentioned above, you can expect a four or even five star rating for this game. If you are not, then three would probably be more acurate for the average gamer, and those addicted to different genres that require a fast mouse and a short attention span will probably rate it as a two or less.

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Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.Classless, point-based attribute system allows for limitless creativity in guiding your character's development.Complex stat system underlies every event taking place within Arcanum

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