3/08/2012

Combat Mission: Beyond Overlord Review

Combat Mission: Beyond Overlord
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I was going to write a lot more about this game, but all I can say is that it's excellent, as are are the titles in this series. It's not going to be a game for everyone - it takes some patience and a lot of thought to make the outcome work for you. It's not an arcade game by any means. There is a lot of detail where it counts. The human figures are very simplistic as they're meant to be representations of an entire squad and not screen actors. The tank/vehicle/artillery textures are nicely done to make up for this.
If you don't know how to best utilize your troops and weapons, this will be a way to learn. The AI is pretty sharp once you understand the Human limitations it's governed by - ie line of sight and sound detection, etc. If the enemy doesn't attack you at a point on the map, that's not an AI glitch, that's a tactical advantage. You found a breech in the enemy defenses. Hurry, before they find out. Divide and conquer works here too.
In most scenarios, there's a lot of trees and buildings blocking the view of both sides, as well as the formation of the landscape - exploit these. Think like a Commander of troops, because that's what you're playing at. You really can't afford too many losses, and you will suffer too many if you make poor decisions in your Strategy and Tactics. This game is based heavily on Historic reality not Hollywood's - indeed, it's intended to be as realistic as possible minus the gore and physical pain. Most scenarios are recreations of real engagements, and if you play them as-is, you will have the same limitations that the soldiers had that day - low ammo, fatigue, morale issues, weakened units, etc. Other scenarios are admitted to be fictive.
Give it a go. At these prices you shouldn't be disappointed. It really is a good game - all 3 of them! These are the kinds of games I only dreamed about back in the 80s when the state-of-the-art was an Apple IIe and the first Castle Wolfenstein. We've come a long way from ASCII. And computer games have finally caught up with my imagination. I'm like a kid in candy shop right now.


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