Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts

7/27/2012

MERSCOM Space Interceptor: Project Freedom ( Windows ) Review

MERSCOM Space Interceptor: Project Freedom ( Windows )
Average Reviews:

(More customer reviews)
Recently completed "Space Interceptor" on the easy setting with the following computer specs: Pent 4 (3.06 gig). 1 gig ram, Nvidia 6800 Ultra video card, SB Audigy 2 LZ sound, 5.1 Klipsch Ultra speakers, and I/O Magic 5.1 Surround Sound headphones. Here are my viewpoints.
1. Best space shooter I've played in years and years.
2. Awesome atmosphere, graphics, sound, story, voice-acting, mechanics, etc. Explosions are great and the weapons are powerful and uniquely varied enough to make a difference.
3. Easy to play basically with just the mouse and number keys (for weapon selection)and a couple of other keys. Very responsive. Multiple flying speeds with intuitive mouse wheel control. "C" key changes view from behind, cockpit, larger perspective.
4. Unlimited ammo for regular auto guns. Limited but sufficient quantities of secondary weapon ammo. Good balance.
5. Large quantity of destructable buildings, spacecraft, and objects all with fabulous demise.
6. Missions provide variety and challenge(especially latter ones).
7. Took me about 20 hours to complete. Needed to replay some missions over several times until I determined the best strategy/tactics/weapons/flying speed.
8. Great surround stereo sound with external speakers and I/O Magic Sound Assault 5.1 Surround Sound headphones ($67)
9. Tremendous quality product in all regards for a modest and more than fair price.
10. No auto save but you can save at any spot in the game. When you complete a mission be sure to manually save or you may lose your progress point. Plenty of free "save slots."
11. Didn't have any software glitches, slow-downs, clipping, etc. Seems to be well tested, polished, refined....at least on my computer with its configuration. The minimum specs for the game imply a moderate configuration.
Some areas you may or may not like:
1. Repetitive complimentary comments from fellow flyers on successful enemy hits. "Right between the Eyes", "New Ace", etc.
2. Some repetitive mission objective declarations & cutscenes during intense mission combat. Sometimes distracts from the flow and concentration. A few presented impatiently with haughty voice.
3. Minimal opportunities to "warm-up" to the characters involved. A few jokes and some conversation but they are "fighters" not "socialites."
Overall, I would recommend this software highly for a great "Space and Shooter" romp. It may be difficult to find except through Amazon and the publisher since it unfortunately hasn't received much publicity. Gamespot.com and IGN.com both gave it favorable reviews and stimulated me to purchase. I'm glad I did.
Enjoy!


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3/08/2012

Combat Mission: Beyond Overlord Review

Combat Mission: Beyond Overlord
Average Reviews:

(More customer reviews)
I was going to write a lot more about this game, but all I can say is that it's excellent, as are are the titles in this series. It's not going to be a game for everyone - it takes some patience and a lot of thought to make the outcome work for you. It's not an arcade game by any means. There is a lot of detail where it counts. The human figures are very simplistic as they're meant to be representations of an entire squad and not screen actors. The tank/vehicle/artillery textures are nicely done to make up for this.
If you don't know how to best utilize your troops and weapons, this will be a way to learn. The AI is pretty sharp once you understand the Human limitations it's governed by - ie line of sight and sound detection, etc. If the enemy doesn't attack you at a point on the map, that's not an AI glitch, that's a tactical advantage. You found a breech in the enemy defenses. Hurry, before they find out. Divide and conquer works here too.
In most scenarios, there's a lot of trees and buildings blocking the view of both sides, as well as the formation of the landscape - exploit these. Think like a Commander of troops, because that's what you're playing at. You really can't afford too many losses, and you will suffer too many if you make poor decisions in your Strategy and Tactics. This game is based heavily on Historic reality not Hollywood's - indeed, it's intended to be as realistic as possible minus the gore and physical pain. Most scenarios are recreations of real engagements, and if you play them as-is, you will have the same limitations that the soldiers had that day - low ammo, fatigue, morale issues, weakened units, etc. Other scenarios are admitted to be fictive.
Give it a go. At these prices you shouldn't be disappointed. It really is a good game - all 3 of them! These are the kinds of games I only dreamed about back in the 80s when the state-of-the-art was an Apple IIe and the first Castle Wolfenstein. We've come a long way from ASCII. And computer games have finally caught up with my imagination. I'm like a kid in candy shop right now.


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